AI Insights · Timothy · April 2023
Top 5 Anime Games on iOS in Spain: Q1 2023 Performance
In Q1 2023, the top 5 anime games on iOS in Spain showed varied trends in weekly downloads, revenue, and active users, with notable performances from DRAGON BALL LEGENDS and DRAGON BALL Z DOKKAN BATTLE.
In the first quarter of 2023, the top 5 anime games on iOS in Spain exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a breakdown of their performance based on data from Sensor Tower.
DRAGON BALL LEGENDS saw a fluctuating revenue trend, starting strong with approximately $35.7K in the last week of December and then dropping to around $3.6K by the end of January. It experienced a minor peak again in mid-March with $14.7K. Weekly downloads for this app remained relatively low, peaking at 2.1K in late December and maintaining a steady average of around 1.4K towards the end of March. Active users showed a slight decline from 20.4K at the beginning of the quarter, ending with 18.6K.
ONE PIECE Bounty Rush had a modest revenue performance, starting at $1.2K and seeing a peak of $3.2K in late January. Downloads were relatively low, with the highest point being 691 in late January. Active users peaked at 2.9K at the end of January but gradually decreased to around 1.8K by the end of March.
DRAGON BALL Z DOKKAN BATTLE showed significant revenue fluctuations, starting with a high of $105.8K in late December and then experiencing multiple peaks and troughs, ending with $5.8K in late March. Weekly downloads were generally low, peaking at 344 in early February. The number of active users saw a decline from 20K at the beginning of the quarter to 14.7K by the end.
Yu-Gi-Oh! Master Duel had a more stable but modest revenue performance, peaking at $432 in mid-February. Weekly downloads were also consistent, peaking at 235 in late February. Active users remained relatively steady, fluctuating around the 1K mark throughout the quarter.
The Seven Deadly Sins experienced a varied revenue trend, peaking at $12K at the end of February. Weekly downloads were consistently low, with a peak of 196 in early January. Active users showed a slight decline from 3.4K at the beginning of the quarter to around 2.7K by the end.
These insights, sourced from Sensor Tower, reflect the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.